AI Insights · Timothy · April 2024
Top 5 Fidget Toys Games on Android in Saudi Arabia Q1 2024
Discover the performance of the top 5 fidget toys games on Android in Saudi Arabia during Q1 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top fidget toys games on the Android platform in Saudi Arabia showed varied performance metrics. Our data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these apps.
Antistress - relaxation toys from JindoBlu showed a consistent trend in weekly downloads, starting with around 10.9K in early January and ending with approximately 9.4K in late March. Revenue fluctuated slightly, peaking at $27 in the first week of February and declining to $2 by the end of March. Weekly active users saw a peak of 101.5K at the beginning of the quarter, ending with 94.8K.
Antistress relaxing toy game experienced a notable increase in weekly downloads, starting at 7.4K in early January and reaching a high of 10.5K in mid-March, before dropping to 1.2K by the end of the quarter. Revenue remained minimal with a few sporadic peaks, such as $11 in the last week of February and early March. Active users increased from 8K in early January to a peak of 10.6K in late February, falling to 3.7K by the end of March.
Fidget Spinner from Ketchapp showed minimal activity in terms of revenue, with a few small peaks like $5 in mid-January and $4 in late March. The app did not record any significant downloads or active users during the quarter.
Gear Clicker from Rollic Games had consistent active user engagement, starting at around 9.9K in early January and ending at 8K in late March. Revenue remained low, with a peak of $6 in late January. Download data was not significant during this period.
Fidget Toys 3D - Antistress showed a steady increase in weekly downloads, starting at 3.8K in early January and peaking at 6.9K in late January, before stabilizing around 4.7K towards the end of March. Active users increased from 27.4K in early January to a peak of 34.6K in late January, ending at 28.8K in late March. Revenue was negligible throughout the quarter.
For more detailed insights and data, visit Sensor Tower.